Design Patterns Design pattern History: Christopher Alexander is an architect professor that describe the “Pattern Language” in 1997. It is also called the father of the Design Patterns. Definition of the Design Pattern: Christopher Alexander (1977) defining as “A design pattern can also describe a problem that occurs often, along with a tried solution to the problem”. In the concepts of software engineering, the design pattern is used to design the software that used to solve the recurring solution of the common problem. A design pattern is a software which can be complex and very large and the software system…
Author: jyoti gupta
Software Engineering Needs The Software Engineering Needs come because of the high rate of change for the requirements and environment of the user in the software is working. So some of the software engineering needs are given below…. Cost : The hardware industry and huge manufacturing have shown and lower down the price of the electronic hardware and computer. If the proper process is not adapted to the best price of the software remains high. Quality Management: The software development process that provides a better and quality software product. Scalability : In the process of scalability if the software does…
Legacy software for genealogy The process of the Legacy software the thousands of the programmer has been fall into the seven application of broad domain that is discussed in the previous topic. The older computer program has referred to the legacy system that has been focused on the concerns and attention as continuous since the 1960s. Dayani-Fard and his colleagues described the software legacy [Day99]. Legacy System in Software Engineering: Liu and his friends’ colleagues extend the description of the software legacy [Liu98]. Liu define the legacy system “In the term of the business function there are many of the…
OOP principles in JAVA All object-oriented programming (OOP) languages introduced mechanisms that help you implement the object-oriented techniques. OOP principles in JAVA are inheritance, encapsulation, and polymorphism. Now we’ll discuss in detail one by one. Inheritance Inheritance is a technique where one object of the class acquires the properties or state of another object called Inheritance. This is most important in concepts of OOP programming. In the inheritance technique, there are the most important rules of parent class and child class or subclass. Information is made manageable in a hierarchical sequence using inheritance techniques. All subclasses or child classes can…
Development tools for java There are some development tools for java which necessary for the development of Java programs. You will need one personal computer which has the following features. Processor i3 RAM 2 GB (128 MB Recommended) Hard Drive 500 GB Linux (updated version), Windows 7/8/8.1/10 or (updated version) Java JDK 8 or (updated version) Microsoft Notepad or any other text editor Netbeans-8.0.2-JavaSE-windows or (updated version) Here we will cover all the main contents and practical skills of Java programming language. Java Introduction
Introduction to Java Welcome, Introduction to Java programming language – JAVA is the most widely used programming language in the world. You’re already familiar with the powerful computer operations. You’ll learn Object-Oriented Programming using JAVA language. You’ll able to work and create some specific software objects. JAVA is also used in internet-based application programming software for devices that communicate over a network. According to a study by Gartner, mobile devices will continue to outpace PCs as users’ primary computing devices; an estimated 1.96 billion smartphones and 388 million tablets will be shipped in 2015—8.7 times the number of PCs.3 By…
C++ Data Types The C++ data types define a set of values and a set of operations on those values. The computer manipulates various types of data. The program is given to the program as input. The data is processed according to the program instructions and output is returned. The data and its type are defined before designing the actual program used to process the data. The type of each data value is identified at the beginning of the program design. A C++ program may need to process different types of data. Each data type requires a different amount…
C++ keywords A keyword is a word in C++ language that has a predefined meaning and purpose. The meaning and purpose of C++ Keywords are defined by the developer of language. It cannot be changed or redefined by the user. C++ Keywords can be used for the same purpose for which it is defined. C++ Keywords also known as reserved words. There are different types of keywords in C++ language. The total number of keywords is 63. asm auto bool break case catch char class const const_cast continue default delete do double dynamic_cast else enum explicit export extern false float…
C++ Define Directive Define directive is also used to define a constant. The difference between the const qualifier define directive is that the directive does not specify the data type of the constant. Directive starts with the symbol #. It is not terminated with the semicolon. Syntax The syntax is as follows: #define identifier value # It indicates the start of the pre-processor directive. Define It is used to define a constant. Identifier It is the name of constant. Value It represents the value associated with the identifier. The pre-processor directive replaces all occurrences of the identifier with value. The…
C++ Constants C++ constants is a quantity that cannot be changed during program execution. Following are two types of constants in C++: Literal constant Symbolic constant 1) Literal constant A literal constant is a value that is typed directly in a program. It appears in the program wherever it is needed. Example The following statement contains string literal constant Hello zoetropefilm: cout<<“Hello zoetropefilm”; similarly, in the following statement: int roll_number = 15; roll_number is integer variable and 15 is a literal constant. Types of Literal Constants Different types of literal constants are as following: Integer constant Floating-point constant…
Variables in C++ A variable provides us with named storage that our programs can manipulate. Each variable in C++ has a specific type, which determines the size and layout of the variable’s memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable. Name of variable: It refers to an identifier that represents a memory location. Address of variable: It refers to the memory location of the variable. Contents of variable: It refers to the value stored in memory location referred by variable. Variables in C++ Declaration…
C++ Basic Programs C++ basic programs are a set of instructions that tells a computer what to do is called program. A computer works according to the given instructions in the program. Computer programs are written in programming languages. A person who develops s program is called a programmer. Advantage of Computer Program Different advantages of a computer program are followed A computer program can solve many problems by giving instructions to the computer. A computer program can be used to perform a task repeatedly and quickly. A program can process a large amount of data easily. It can display…
Process of Software Evolution The software evolution process is mostly depending upon the main type of software that is maintained and the organization has used the process of development and also involves the skills of the people. Some organizations used the informal process for conversation between developer and user system for changing the request and the other hand many organizations and companies used the formalized process at each stage of the documentation of the evolution. All the organizations and companies to change the proposals that are required for the system driver. Therefore the evolution process has been including basic functions…
Evolution and Servicing Evolution Of Software Engineering: In Evolution and Servicing the Rajlich and Bennett in 2000 that are proposed an alternative life cycle of the software. Difference between Evolution and Servicing: Evolution Servicing Evolution is the process in which the small change of the software functionality and architecture that can be made. During the servicing, only the changes that are made by relatively small and necessary information are changed in the servicing. In which the process of the Evolutions that the software is successfully used and the essential requirements are constantly changed in the evolution. Therefore the software is…
E-Type software evolution There are following E-Type software evolution are given below. Continues changed: Similarly to the E-Type software evolution, the real-world requirements must change in the program and the environment becomes less progressively used. Increasing complexity: Similarly to the E-Type software evolution, the tending structure of the software becomes more complex. Then the extra resource is used to increase the tends complexity and the unless work is done to maintain Conservation of familiarity: The familiarity with the software evolution about how it was developing, why it was developing in that specific manner. The lifetime of over the system the…
Software Evolution Law Static Type or S-Type Software Evolution Law is the first law the works according to the specifications and solutions that are defined. Both the solution and specification or method are immediately achieved before understanding the coding. Example: Calculator program for mathematical computation. Practical Type or P-Type The second law of software evolution is the practical type. In this law, the specifications and method of the software can be described and the solution can’t be described. Example: Gaming software. Embedded Type or E-type The third law of software evolution is E-Type. The requirements of the software should be…
Software Evolution “In the term of software engineering the Software Evolution which is the mechanism that should be developing the software product that utilized the disciplines of software engineering and methods is considered as software evolution”. In 2008 the Hopkins and Jenkins (2008) have defined the term “brownfield software development”. Brownfield software development As a situation in which the development and maintenance of the software where the environment is dependent on the other software system. It is called Brownfield software development. In the software evolution, Erlikh (2000) based on the informal industry poll suggests that the cost of software of any…
Software Engineering Overview In the Software Engineering Overview, Let us understand what Software Engineering (S.E) remains is for S.E. The term S.E is made by a combination of two words initially is software and second Engineering. In Software over one individual believes that product is a program code another word is PC Programming. Programming is considered as a gathering of executable program code, related documentation, information, and related libraries are utilized to work a program is effective. At this point, when made for a particular necessity is called software product. Definitions of Software Engineering: Definition of S.E in define by…
Software Engineering History In the history of software engineering, all through the 1980s, a collection of new programming designing or planning technique procedures and strategies were produced, for example, the organized programming data stowing without and question arranged improvement. Instruments and standard documentation were made and are currently widely used. The Software Engineerings was right off the bat purposed in 1968 at talking about to hold a meeting, which calls the Software Crisis (Naur and Randell in 1965). In the 1970s and 1980s, build up the diverse new strategies and methods of Software Engineering, for example, data concealing (Encapsulation), protest…
C++ Language History C++ language history many new programming languages appeared during 1960 .C++ language history The computer at that time ware still in an early stage of development. The language ALGO 60 was developed as an alternative to FORTRAN. The CPL (Combined Programming Language) was developed in 1963. It was more specific for concrete programming tasks of that time than ALGOL or FORTRAN. But it was very difficult to learn. Martin Richards developed BCPL (Basic Combined Programming Language) in 1967 that was a simplification of CPL. Key Thompson created the B language in 1970. C language was derived from…